TTNA Fallout

Game 3 - Josh vs Phil

Scenario: Pest Control

Victory Points
Josh 10 – Phil 11

Josh Injuries
Tactical Carter = Long Recovery > miss next game
Outrider Ross = Close Call > No effect.
=Banged Up (-1 on all tests next game)
Officer Sullivan = Lucky Break > No effect, +1XP
Prisoner B-38 = DETONATED > replaced for free.

Josh- Experience
Hanging Judge Logan = 3 (2 game; 1 for kills)
Outrider Ghost = 2 (2 game)
Tactical Keller = n/a (missed game)
Officer Sullivan = 5 (2 game, 2 for kills, 1 Lucky Break)
Officer Dawes = 3 (2 game, 1 for kills)
Joe Cobb = 3 (2 game, 1 for kills)
Prisoner B-83 = 0 (DEAD)
Prisoner R-37 = 2 (2 game)
Tactical Carter = 2 (2 game)

Josh Advances
Hanging Judge Logan = ADVANCE > [ 2 ] Skill (1 unused XP / 83 used XP) = +5 to BS cost
Outrider Ghost = No Advance (5 unused XP / 53 used XP)
Tactical Keller = No Advance (4 unused XP / 21 used XP
Officer Sullivan = ADVANCE > [ 3 ] Ranged +1 (1 unused XP / 10 used EXP) = +5 to BS cost
Officer Dawes = No Advance (4 unused XP / 5 used XP)
Deputized Settler Joe Cobb = ADVANCE [ 7 ] +1 Move (2 unused XP / 5 used XP) = +5 to BS cost
Prisoner B-83 = DEAD
Prisoner R-37 = No Advance (2 unused XP / 0 used XP)
Tactical Carter = No Advance (2 unused XP / 0 used XP)

Josh Income & Upkeep
+Income = 79 BS
Scenario = 20BS (double VP)
10 of Hearts = 30 BS
4 of Spades = 12 BS
9 of Clubs = 27
Joe Cobb > King of Hearts > FAIL

Josh Upkeep = 16BS
Leader = 3 BS
Elite/Specialist x3 = 6BS
R&F x5 = 5BS
Relics x2 = 2BS

Net Income = 63BS

Purchases = 20 BS
(Relic Rarity = Rare)
Stealth Armour = 20BS
Large Calibre Upgrade for Sniper Rifle = 20BS
Personal Targeting Array = 10 BS

13 BS Remaining

Phil injuries
Lesser Shaman = Lucky Break > No effect, +1XP

Phil Experience
Warleader = 7 (2 Victory, 3 zombies, 2 game)
Lesser Shaman = 4 (2 game, 1 for kills, 1 Lucky Break)
Tribal Representative = 2 (2 game)
Tribal 1 = 3 (2 game, 1 enemy)
Tribal 2 = 2 (2 game)
Tribal Warrior = 2 (2 game)
Warbringer = 6 (2 game, 4 for kills)

Phil Advances
Warleader = No Advance (7 unused XP / 75 used XP)
Lesser Shaman = No Advance (4 unused XP / 46 used XP)
Tribal Representative = No Advance (2 unused XP, 46 used XP)
Tribal 1 = No Advance (3 unused XP / 0 used XP)
Tribal 2 = No Advance (2 unused XP / 0 used XP)
Tribal Warrior = No Advance (2 unused XP / 0 used XP)
Warbringer = ADVANCE [ 6 ] +1 Move (0 unused XP / 27 used XP) = +5 to BS cost

Phil income = 100BS
Scenario = 22BS (double VP)
4 of Clubs = 12BS
8 of Clubs = 24BS
8 of Diamonds = 24BS
6 of Hearts = 18BS

Phil Upkeep = 12BS
Leader = 3 BS
Elite/Specialist x2 = 4BS
R&F x3 = 3BS
Relics x2 = 2BS

Net Income =88BS

Purchases = ??? BS
???

88 BS Remaining

View
Game 2 - Josh vs Rhys

Scenario: Snipe Hunt

Victory Points
Josh 3 – Rhys 15

Josh- Experience
Hanging Judge Logan = 2
Outrider Ghost = 3
Tactical Keller = 2
Officer Sullivan = 2
Officer Dawes = 4
Joe Cobb = 2

Josh Advances
Hanging Judge Logan = No Advance (6 unused EXP / 75 used EXP)
Outrider Ghost = Steady Hands (3 unused EXP / 53 used EXP)
Tactical Keller = No Advance (4 unused EXP / 21 used EXP
Officer Sullivan = Steady Hands (1 unused EXP / 5 used EXP
Officer Dawes = +1 Move (1 unused EXP / 5 used EXP
Deputized Settler Joe Cobb = No Advance ( 4 unused EXP / 0 used EXP

Rhys Injuries
Frost = Serious Wound > Long Recovery (miss next game)

Josh Injuries
Outrider Ghost = Banged Up (-1 to all rolls next game)
Tactical Keller = Serious Wound > Long Recovery (miss next three games)
Officer Sullivan = Close Call (no effect)
Deputized Settler Joe Cobb = Close Call (no effect)
Prisoner R-37 = replaced (bomb detonated)
Prisoner B-83 = replaced (bomb detonated)
Prisoner G-62 = Dead

Josh Income & Upkeep

+Income = 57BS
One Objective = 5BS
Officer Sullivan = Black Joker (Pass: 40BS + free Power Armour)
Officer Dawes = Ace of Diamonds (Fail: -1 Survival tests next game
Deputized Settler Joe Cobb = 4 of Diamonds (12BS)
Total = 57BS

-Upkeep = 13BS
Leader = 3 BS
Rank & File x5 = 5BS
Elite/Special x2 = 4BS
Relic x1 = 1BS

+Net Income = 44BS

-1Purchases = -43BS
_Mesh Armour = +3BS (sell)
Tactical Carter = -30BS
Gas Mask = -3BS
Frag Grenades = -7BS
_Tear Gas = -6BS

1BS Remaining

View
Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.