TTNA Fallout

Game 2 - Josh vs Rhys

Scenario: Snipe Hunt

Victory Points
Josh 3 – Rhys 15

Josh- Experience
Hanging Judge Logan = 2
Outrider Ghost = 3
Tactical Keller = 2
Officer Sullivan = 2
Officer Dawes = 4
Joe Cobb = 2

Josh Advances
Hanging Judge Logan = No Advance (6 unused EXP / 75 used EXP)
Outrider Ghost = Steady Hands (3 unused EXP / 53 used EXP)
Tactical Keller = No Advance (4 unused EXP / 21 used EXP
Officer Sullivan = Steady Hands (1 unused EXP / 5 used EXP
Officer Dawes = +1 Move (1 unused EXP / 5 used EXP
Deputized Settler Joe Cobb = No Advance ( 4 unused EXP / 0 used EXP

Rhys Injuries
Frost = Serious Wound > Long Recovery (miss next game)

Josh Injuries
Outrider Ghost = Banged Up (-1 to all rolls next game)
Tactical Keller = Serious Wound > Long Recovery (miss next three games)
Officer Sullivan = Close Call (no effect)
Deputized Settler Joe Cobb = Close Call (no effect)
Prisoner R-37 = replaced (bomb detonated)
Prisoner B-83 = replaced (bomb detonated)
Prisoner G-62 = Dead

Josh Income & Upkeep

+Income = 57BS
One Objective = 5BS
Officer Sullivan = Black Joker (Pass: 40BS + free Power Armour)
Officer Dawes = Ace of Diamonds (Fail: -1 Survival tests next game
Deputized Settler Joe Cobb = 4 of Diamonds (12BS)
Total = 57BS

-Upkeep = 13BS
Leader = 3 BS
Rank & File x5 = 5BS
Elite/Special x2 = 4BS
Relic x1 = 1BS

+Net Income = 44BS

-1Purchases = -43BS
_Mesh Armour = +3BS (sell)
Tactical Carter = -30BS
Gas Mask = -3BS
Frag Grenades = -7BS
_Tear Gas = -6BS

1BS Remaining

Comments

Ranger_Logan

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