TTNA Fallout

Game 3 - Josh vs Phil

Scenario: Pest Control

Victory Points
Josh 10 – Phil 11

Josh Injuries
Tactical Carter = Long Recovery > miss next game
Outrider Ross = Close Call > No effect.
=Banged Up (-1 on all tests next game)
Officer Sullivan = Lucky Break > No effect, +1XP
Prisoner B-38 = DETONATED > replaced for free.

Josh- Experience
Hanging Judge Logan = 3 (2 game; 1 for kills)
Outrider Ghost = 2 (2 game)
Tactical Keller = n/a (missed game)
Officer Sullivan = 5 (2 game, 2 for kills, 1 Lucky Break)
Officer Dawes = 3 (2 game, 1 for kills)
Joe Cobb = 3 (2 game, 1 for kills)
Prisoner B-83 = 0 (DEAD)
Prisoner R-37 = 2 (2 game)
Tactical Carter = 2 (2 game)

Josh Advances
Hanging Judge Logan = ADVANCE > [ 2 ] Skill (1 unused XP / 83 used XP) = +5 to BS cost
Outrider Ghost = No Advance (5 unused XP / 53 used XP)
Tactical Keller = No Advance (4 unused XP / 21 used XP
Officer Sullivan = ADVANCE > [ 3 ] Ranged +1 (1 unused XP / 10 used EXP) = +5 to BS cost
Officer Dawes = No Advance (4 unused XP / 5 used XP)
Deputized Settler Joe Cobb = ADVANCE [ 7 ] +1 Move (2 unused XP / 5 used XP) = +5 to BS cost
Prisoner B-83 = DEAD
Prisoner R-37 = No Advance (2 unused XP / 0 used XP)
Tactical Carter = No Advance (2 unused XP / 0 used XP)

Josh Income & Upkeep
+Income = 79 BS
Scenario = 20BS (double VP)
10 of Hearts = 30 BS
4 of Spades = 12 BS
9 of Clubs = 27
Joe Cobb > King of Hearts > FAIL

Josh Upkeep = 16BS
Leader = 3 BS
Elite/Specialist x3 = 6BS
R&F x5 = 5BS
Relics x2 = 2BS

Net Income = 63BS

Purchases = 20 BS
(Relic Rarity = Rare)
Stealth Armour = 20BS
Large Calibre Upgrade for Sniper Rifle = 20BS
Personal Targeting Array = 10 BS

13 BS Remaining

Phil injuries
Lesser Shaman = Lucky Break > No effect, +1XP

Phil Experience
Warleader = 7 (2 Victory, 3 zombies, 2 game)
Lesser Shaman = 4 (2 game, 1 for kills, 1 Lucky Break)
Tribal Representative = 2 (2 game)
Tribal 1 = 3 (2 game, 1 enemy)
Tribal 2 = 2 (2 game)
Tribal Warrior = 2 (2 game)
Warbringer = 6 (2 game, 4 for kills)

Phil Advances
Warleader = No Advance (7 unused XP / 75 used XP)
Lesser Shaman = No Advance (4 unused XP / 46 used XP)
Tribal Representative = No Advance (2 unused XP, 46 used XP)
Tribal 1 = No Advance (3 unused XP / 0 used XP)
Tribal 2 = No Advance (2 unused XP / 0 used XP)
Tribal Warrior = No Advance (2 unused XP / 0 used XP)
Warbringer = ADVANCE [ 6 ] +1 Move (0 unused XP / 27 used XP) = +5 to BS cost

Phil income = 100BS
Scenario = 22BS (double VP)
4 of Clubs = 12BS
8 of Clubs = 24BS
8 of Diamonds = 24BS
6 of Hearts = 18BS

Phil Upkeep = 12BS
Leader = 3 BS
Elite/Specialist x2 = 4BS
R&F x3 = 3BS
Relics x2 = 2BS

Net Income =88BS

Purchases = ??? BS
???

88 BS Remaining

Comments

Ranger_Logan

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.